Docs / Brushes

Make your mark.

Brushes are where a doodle gets its personality, and the brush panel goes deep: a full stamp engine with jitter, grain, wetness, and pressure curves. This page is the complete reference, every setting explained. Skim the first two sections and come back when a slider confuses you.

§1

The brush settings panel

Open Brush settings from the brush toolbar and you get a draggable panel with a live preview stroke at the top that re-renders as you drag sliders, so you can see what a setting does before committing a single mark. A few things to know up front:

  • Lite and ProThe panel opens in Lite mode showing the essentials. The Pro toggle in the header reveals everything else: shape dynamics, smudge, color dynamics, anti-overflow, and more. The choice sticks per device.
  • Brush typeThe dropdown at the top swaps the brush onto a different archetype baseline (line art, paint, tone, fill, decoration) while warning you before discarding tweaks.
  • Engine noteThe deepest sections run on the GPU brush engine. On devices without WebGPU the panel says so and shows a simplified set, and brushes fall back gracefully.
  • Control sourcesMost jitter sliders have a small companion dropdown choosing what drives them: pure random, stylus pressure, tilt, rotation, stroke direction, or a fade along the stroke. That dropdown is the secret to brushes that respond to your hand.
  • Save and resetThe bottom bar saves the current state as a named preset, or resets your tweaks back to the preset's defaults.
§2

The stock set

Built-in brushes are grouped by job: line art, painting, tone, fill, and decoration. Pens stay crisp at speed, paint brushes blend, tone brushes lay down screentones, and decoration brushes stamp patterns. In pixel art mode you get a separate hard pixel brush that never anti-aliases.

Tone brushes like Comic Dots put their own Quick Mix controls at the top of the panel: dot size, brush width, softness, strength, spread, and variation, plus a tile picker for the pattern itself (dots, lines, verticals, diagonals, grid, crosshatch, stipple, or an image you upload).

Quick size from the keyboard, anywhere: ] bigger, [ smaller.

§3

Brush tip shape & pattern

A stroke is a row of stamps. This section shapes the stamp itself, before any randomness:

  • Tip imageThe artwork being stamped. Pro mode lets you swap in a custom tip image.
  • Hardness (0-100%)Edge crispness. 0% is a soft airbrush bloom, 100% is a hard pencil-like circle.
  • Roundness (10-100%)Squashes the tip into an oval. 10% is a thin sliver, which is your calligraphy nib.
  • Angle (-180 to 180)Rotates the tip. Low roundness at 45 degrees gives you a chisel point.
  • Spacing (1-200%)Gap between stamps as a percentage of brush size. 5-15% reads as a solid line, 50%+ becomes visible dots for stippling.
  • Blend modeHow strokes composite onto the layer: Normal, Multiply (darkens, used by Charcoal and Watercolor), Screen (lightens, for glow), Overlay, Darken, Lighten, Color Dodge, Color Burn, Hard Light, Soft Light, Difference.
  • Flip X / Flip YMirrors the tip for the whole stroke, so asymmetric tips point the other way.
  • Brush projectionStylus tilt warps the tip into a perspective ellipse, like a flat brush leaning over. Needs a tablet that reports tilt.
  • Orient to screenLocks tip rotation to your screen instead of the canvas, so a nib keeps pointing the same way even after you rotate the canvas.
  • Subpixel renderingSmooth interpolated stamp edges (default). Turn it off for crisp aliased pixels on pixel-art style brushes.

Pattern

  • PatternA tileable image stamped along the stroke: procedural dots, hatch, lines, or your own uploaded tile. Off for plain brushes.
  • Pattern scale (4-128px)Size of one tile. Smaller is denser, larger is chunkier.
§4

Shape dynamics & scattering

Per-stamp variation, so strokes stop looking machine-made. Each jitter can be driven by its Control dropdown (pressure, tilt, fade, and so on):

  • Size jitter + Min sizeRandom size per stamp, with a floor so the brush stays legible.
  • Angle modeFixed (uses the fixed angle), Follow stroke (rotates with your motion, good for leaves and hair), or Random.
  • Angle jitterExtra random rotation stacked on any angle mode.
  • Roundness jitter + Min roundnessRandom per-stamp squash. With angle jitter you get the scattered-petals look.
  • Flip X / Y jitterProbability of mirroring each stamp, for breaking up repeated texture.
  • Bristle splayWith a tilted stylus, sibling stamps fan out sideways like fraying bristles. Inker and Brush Pen use this.

Scattering

  • ScatterFlings stamps off the stroke spine. Grass, sparks, splatter.
  • Both axesScatters along the stroke too, for chaotic spray.
  • Count (1-16) + Count jitterHow many stamps drop per spacing tick, and how much that varies.
§5

Texture & grain

The tooth. This is what makes charcoal feel like charcoal:

  • Grain + Grain scale (4-128px)Paper-grain noise punched into each stamp, and how fine the tooth is.
  • Grain sourceThe built-in procedural noise, or upload your own paper texture (tileable greyscale works best).
  • Grain brightness / contrastTune an uploaded paper scan without re-uploading: shift the grain lighter or darker, flatten it or punch it up.
  • Grain movementRolling (paper fixed under the stroke), Per stroke (paper shifts each stroke so valleys never line up forever), or Stamped (each stamp re-samples its own patch).
  • Depth + jitter + minHow strongly the pattern modulates each stamp, with optional per-stamp variation.
  • Texture each tipOn: every stamp gets its own decal-like texture. Off: texture is anchored to the canvas so overlapping strokes line up like real paper.
  • Texture modeHow pattern combines with the stamp: Multiply reads as paper tooth, Screen and Overlay turn it into glow tricks.
  • Dry thresholdSkips paint where the grain dips under a pressure-scaled threshold, which is the stuttery dry-brush skip in Chalk and Charcoal.
  • Directional darkenPencil physics: strokes perpendicular to the lead deposit darker than strokes along it. Cross-hatching gets that for free.
  • NoisePer-pixel film-grain speckle on soft edges. Different from Grain, which is the paper.
§6

Dual brush & color dynamics

Dual brush

A second tip stamped on top of every primary stamp:

  • Enable + Size (1-200px)Turn it on and size the secondary tip, usually smaller so it reads as detail.
  • Spacing, Scatter, CountThe secondary gets its own packing, spread, and stamps-per-tick.
  • ModeHow it composites onto the primary: Multiply for grain, Screen for shine, Hard Light for chunky overlay.

Color dynamics

  • Per strokeRoll the color variation once per stroke instead of per stamp. Foliage without confetti.
  • FG / BG jitter + Secondary colorEach stamp blends between your brush color and a second color you pick. Two-tone grass in one pass.
  • Hue / Saturation / Value jitterPer-stamp color wobble in each channel. Hue at 100 can swing the full color wheel.
  • Purity (-100 to 100)Pushes every stamp toward grey or toward full saturation before the jitters apply.
§7

Paint flow & pressure

Transfer

  • OpacityThe ceiling: the darkest a single stroke can get no matter how much you scrub.
  • FlowThe per-stamp deposit rate. Opacity 100 with Flow 20 builds slowly to black; Opacity 30 with Flow 100 slams instantly into light grey.
  • Opacity / Flow jitter + minsPer-stamp variation on both, with floors. Low flow plus jitter feels like soft graphite.
  • Build-up (airbrush)Removes the per-stroke cap entirely so paint keeps accumulating while you hover and scrub, like a real airbrush.

Pressure

  • Pressure to size / opacity / flowThree independent toggles for what stylus pressure controls.
  • Response curvesEach of the three mappings has an editable curve. Bow it up so light pressure already hits hard, or down for an inker-style snap from thin to thick.
  • Min pressure sizeThe size floor at zero pressure. Around 5% gives line art its sharp tapers.

No stylus? Pressure simply reads as full, and everything still works.

§8

Smudge, wet & pose

Smudge / wet

Mixer-brush behavior: the brush picks up canvas color as it moves.

  • SmudgeMaster strength. 0 deposits pure paint, 100 purely smears existing pixels.
  • Smudge lengthHow wet the load stays: 0 picks up new color instantly, 100 never lets go of the first pickup.
  • MixThe deposit ratio between carried canvas color and your brush color.
  • Wet edges + widthWatercolor tide-lines: pigment pools and darkens at the stroke perimeter, from a hairline rim to a fat pool.
  • Wet diffusionPeriodically bleeds the in-progress stroke into surrounding paint for the wet-on-wet halo.
  • Burnt edgesDarkens stamp edges like graphite buildup or scorch. Different from wet edges, which is about pigment pooling.
  • Wet mix onlyThe brush deposits no fresh color at all, it only pushes pixels around. That is the Smudger preset in one toggle.

Brush pose

Mouse user borrowing a tilt-dependent brush? Pose locks pressure, tilt, and rotation to fixed values of your choosing, so every tilt trick works without a tablet.

§9

Stabilizers, wobble & tapers

How your raw cursor movement becomes a stroke:

  • SmoothingStabilizes wobbly hands by letting the brush trail the cursor. Higher is smoother but laggier. Great for line art, wrong for loose sketching.
  • Stabilizer styleStreamline (springy Procreate-style catch-up, with its own falloff slider for how stiff the spring is), Weighted (light moving average, lowest latency), or Lazy mouse (the brush hangs behind the cursor on a string, best for long deliberate curves).
  • Wobble + scaleDrifts the stroke centerline smoothly off your path while keeping edges clean. Syrupy cartoon ink and hand-drawn imperfection on demand.
  • Width wobble + scaleBreathes the stroke thickness up and down even at constant pressure, for chunky ink that fattens and thins naturally.
  • Taper start / end (0-60 stamps)Fades the stroke in and out so lines start and finish in a point instead of a blunt cap. Quick taps are protected, the taper never eats more than half a stroke.
  • Fade stepsHow many stamps a Fade control source takes to ramp from full to zero.
  • Pencil onlyIgnore fingers and mouse for drawing so a resting palm can't leave marks. Pan, zoom, and eyedropper still work by touch.
§10

Coloring helpers

  • Anti-overflow (Strength, Threshold, Close gap)Don't-cross-the-lines mode: the brush clips itself against your line art so flats can't escape the outline. Threshold decides how faint a line still counts as a wall, and Close gap (up to 12px) seals small holes in the lines so color can't leak through. Soft edges and pressure survive.
  • Decoration tipsParticle-hose brushes carry a set of tip images (sparkles, leaves, hearts) and either cycle through them in order or pick randomly per stamp.

Anti-overflow pairs with the fill tool's gap-close setting: fill for the big areas, an anti-overflow brush for the edges and details.

§11

Saving your own presets

Dialed in something you love? Save it as a custom preset with its own name. Custom presets keep everything: settings, dynamics, and the brush tip. They're stored in your browser, so they follow the device you saved them on. The stock presets themselves never change, your tweaks live on top, and Reset takes you back to baseline any time.

§12

Community brush packs

The brush browser is a public shelf of brush packs made by other bakas. Browse by newest or most installed, search by name, and install with one click. Installed brushes show up alongside your custom presets, and you can remove a pack whenever you like.

  • Publishing your own: a pack bundles up to 12 brushes with a name and description, and custom tip images ship inside it, so your brushes look identical on everyone's canvas.
  • Packs are self-contained copies. Updating or deleting your pack never breaks anyone's installed setup mid-drawing.
  • Installs are checked and cleaned: settings get clamped to safe ranges, and a pack can never touch your own tool preferences.
Brushes | bakatako.com